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Zamorak
Zamorak is a fictional deity from the game RuneScape. Zamorak is the God of chaos and war. Zamorak was the second main participant in the God wars. Though he did not shape the world as Saradomin did, Zamorak had corrupted many parts of the would-be orderly world Saradomin envisioned with taints of evil, especially in human nature and such.
Zamorak was not always a god but was once mortal. To how he became a god was once a closly guarded secret it is now been found out by talking to ghosts from the era. He used to be the head general of the great god Zaros against the minor deities who had risen aginst him (including saradomin) until he and some of his close followes decided to rebel. Using the god staff of armydayl Zamorak was able to stab Zaros in the back with it whilst his close followers (including Hazeel, Draken, zemouregal and others who can be found in the modern era) fought off Zaros's body guards. When Zaros had the staff imbedd in his back his power was weakened so greatly that the greatest of all gods was now on an equal field with mortals and so zamorak fought him.
Even though Zamorak was the strongest mortal of all time and Zaros in his weakened state Zaros was still able to best Zamorak but as Zaros him in his grasp ready to deliver the death blow Zamorak gave a mighty kick to him causing him to lose his footing and send the staff of Armydayl which was previously only just barley in his skin to impale him and Zamorak. From this however some of Zaros's diviity was transfered to Zamorak and he became a god while Zaros was forced into another dimension.
The Zamorakian symbol is similar to an up-side-down (T) . Zamorak is portrayed as a larger figure with a red tint in his face and horns resembling Satan and other demons of the Judeo-Christian religion. Though not as famous among humans, Zamorak holds many cults of them through RuneScape in addition to his ability to raise beings from the dead to add to his armies and most formidable his demons and dragons. Though not as common as altars to Saradomin, chaos altars are still a relatively common sight in the RuneScape world. There is a Chaos Temple north of Falador on the boarder of the wilderness. In this small temple, evil monks guard the sacred Wine of Zamorak which is used in the herblore skill. There is also a church dedicated to Zamorak in Varrock, despite it being a heavily Saradominist city. Zamorak's territory is mainly in the former battlefields of the God wars now known as the wilderness.
It could be considered that Zamorak also controls the lands to the east of the river Salve as there is a much greater proportion of his followers here made up of werewolves and vampires. However this can be arguable as many Saradominists have managed to make settlements in Morytania (Port Phasmatys has grown so prosperous it manages to conduct heavy trade with the peoples of the east) even though these settlements often befall disaster due to Zamorakian intolerance. In the mage arena one can learn the spell flames of zamorak which sets flames to the enemy. Zamorak almost never uses an older english like Saradomin sometimes does and Guthix always does but rarely one will see him refer to himself in a pretense.
Zamorak's main source of entertainment is death even from his own followers and forgiveness is not a trait associated with this deity.
Falador
Falador is home to the White Knights and has two banks, one in the west and the other in the east, a furnace, a hairdresser, and a garden. It is close to Port Sarim, the Barbarian Village, Draynor Village, Varrock, and the infamous Wilderness. The bar in Falador is the only available place in the free worlds to get several special ales.
Falador also has an entrance to the Dwarven Mine and is also home to the Mining Guild, where players with a mining level of 60 or more can enter and mine extensive amounts of coal and mithril, pick on the scorpions and check out the local dwarves. There are also anvils in the mines and a steam-powered train which goes to the recently released Dwarven Capital of Keldagrim.
The town itself is roughly a rectangular area surrounded around the outside by a wall. In the southwestern rear is the White Knight's castle which is surrounded by a moat, and takes up just less than half the town. The Black Knights' Fortress, The Knight's Sword and recruitment drive quests start in here. The castle area extends from the middle of the town to the west wall, and about two-thirds of the way to the north wall. In the remaining sections are the number of shops and stores and in the eastern portion the Mining Guild. In the castle, which can only be entered from the north, there are a number of floors and levels in addition to a central courtyard. The other major feature of Falador is a park that occupies the north middle section of town, and is north and to the east of the castle.
On the west side it is bounded by a Shield shop, and on the west by the Mining Guild. There are two main entrances to the town, one on the south middle through a gate, and the other through the north gate which is located almost directly north of the castle and in between the Shield shop and a General Store. One interesting feature about the town is that its possible to walk entirely around the castle moat.
Although not set out by the creators of the game, Falador's east bank, and park to the north, in World 2 has become home to the member's marketplace (due to being in the centre of the members map) and normally has such a high turnover of messages it is impossible watch them on the chat window below the game window.
Players who have completed the Recruitment Drive quest have a choice of respawning here when they die.
Mage weapons
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Mystic staves
Mystic Staves are another flexible weapon. Available only to members, they are obtained by taking a elemental (air/water/earth/fire/lava) battle staff to Thromac the Wizard and having it enchanted. To do this, players must have completed a number of quests; Scorpion Catcher . Additionally, a fee must be payed.
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